- Chain of Responsibility - Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
- Command - Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
- Interpreter - Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
- Iterator - Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
- Mediator - Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.
- Memento - Without violating encapsulation, capture and externalize an object’s internal state so that the object can be restored to this state later.
- Observer - Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
- State - Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
- Strategy - Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
- Template Method - Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm’s structure.
- Visitor - Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.
This entry was posted
on Friday, July 11th, 2008 at 9:26 pm and is filed under Design & Programming.